Thursday, October 19
Location: TECH FWD Stage 1
VR/AR technologies deliver much more than gaming. They can mix entertainment, long-distance learning and preventive health care in a variety of combinations. Imagine a world where VR/AR is used to create an immersive remote education experience by placing students in a VR/AR classroom with their professors and peers, allow people who are hindered by health or injuries to shop, visit the beach, or travel the world, and provide personalized in-home health maintenance such as alleviating symptoms of PTSD or depression, or distracting patients during painful procedures or recuperation's.
This session will highlight recent application examples and the opportunities for service providers to augment the elder care and preventative medicine industries.